Video Games Can Also Be A Form Of Exercise

Video games can also be a form of exercise. Active Video Games Offer Health Benefit for Children/Teens

Active video games have large effect on health outcomes compared with sedentary behaviors

MONDAY, May 11, 2015 (HealthDay News) — Active video games (AVGs) are a good alternative to sedentary behavior, and can provide health benefits comparable to laboratory-based exercise or field-based physical activity, according to research published online May 6 in Obesity Reviews.

Zan Gao, Ph.D., from the University of Minnesota in Minneapolis, and colleagues conducted a meta-analysis to examine the effects of AVGs on children/adolescents’ health-related outcomes. Data were extracted from 35 studies that met inclusion criteria. Comparisons were conducted for outcome measures in three categories: AVGs and sedentary behaviors, AVGs and laboratory-based exercise, and AVGs and field-based physical activity.

The researchers found that AVGs had a large effect on health outcomes compared with sedentary behaviors. Comparing AVGs with laboratory-based exercises, the effect sizes for physiological outcomes were marginal. Null to moderate effect sizes were seen in the comparison between AVGs and field-based physical activity. Equivalent health benefits were seen for AVGs and laboratory-based exercise or field-based physical activity.

“The findings have public health implications that can help inform health care stakeholders regarding AVG interventions among children/adolescents,” the authors write.

“Overall, given the fun component

embedded in the games, AVGs are desirable

as a promising addition to promote

physical activity and health by replacing

these sedentary behaviors.”

The complete report is available online at obesityreviews

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